Posted by: Jo Jordan on: June 24, 2008
To coin a phrase, Yes, we do! And we have known for some time.
Before Gen Y were a gleam in their father’s eye, American psychologists, Hackman and Oldham published the Job Characteristics Model. It is a five point model which is handy for reviewing a job and for designing “events” such as lectures which must be comfortable for each of the 400 students in the audience.
a. Is the task a whole task? Is it designed to be started and finished by the same person or team?
b. Is the job important? How does it relate to the work of other people?
c. Does the person doing the job get feedback? Are they able to tell how well they are doing the work from the task and from the people who use the results?
d. Is the job contained? Does the person doing the job have control over the resources including the way the job is done and when it is done?
e. Is the job interesting? Does it call for a variety of skills and is the person doing the job able to learn new skills?
We are NOT talking about Taylor as you can see.
[A C F C V : Auto Connect Friends Responsibly & Variously]
I notice that much of the talk about Gen Y follows this very same agenda. So hats-off to the young. Maybe we will get well designed work at last!
Of course, Gen Y haven’t thought this model up for themselves. The model is embedded into two phenomena that older people love to hate.
Social media, like Facebook, allow
1. Autonomy: the choice of taking part on your own terms, personalizing your input, and managing your time and attention.
2. Competence: tasks that encourage deep engagement, flow, internal goals, internal feedback and intense concentration.
3. Relatedness: multiple ways to interact, collaborate, share, express gratitude, and expand one’s social network.
1. Bottom-line, results orientation: how am I doing and is the ranking fair?
2. Collaboration with dissimilar others: who do I need to complete this task with me and where and how can I work find people with the skills I need?
3. Problem solving in novel situations: experimentation to learn the rules, and to experiment with the rules.
If I am to play the devil’s advocate, I can ask: does every one respond well to a game-like environment. No ~ some people do like utterly repetitive boring jobs. I am sure you will recognize them if you meet them. But I suspect you might have difficulty finding them.
More importantly, people of the 21st century don’t like being “gamed”. They will play the game, but the game must satisfy their interests. If they feel “gamed”, they are likely to resort to passive aggression.
People like taking responsibility and if you ask them to do the impossible, you will stress them – visibly.
What benefits might you expect from improving job design. These are benefits I have seen:
Would you like a working heuristic?
1. Require managers to delegate all the goals for all their subordinates on one side of paper. The brief should include the bigger picture (the boss’ boss’ goal), the boss’ overall goal, a goal for each subordinate, any non-standard resources, how they will coordinate.
2. Check that each employee knows how to reach their goal (and has done something similar before), and can list their resources, authority and main professional guidelines.
3. Check each employee knows when they should signal that they are ahead of schedule and could affect other people’s work, or behind schedule and need more resources.
4. If the manager interferes with the work or does not respond immediately to requests for rescheduling, redesign the manager’s job! They have too much or too little to do!
5. Record the group’s progress. And celebrate!
And then to fine-tune the system:
Organizing the workplace.
The return on investment depends on your starting position. Because the investment is minimal, we can look at improvements as our return.
Remember you will have constraints: machines go at maximum speeds and may be erratic too. Production may produce, but can sales sell. Do start in a sensible place and take into account the way sections feed into each other.
If you have done any job redesign, I would be really interested in collaborating with you.
UPDATE: For an HR Managers perspective on the Recession, I have written a summary on a new post.
1 | Shallow Management « Corporate Happiness
June 25, 2008 at 1:16 am
[...] So, Tim now is not just motivated but becomes inspired. He came up with this great idea (he now owns it – he probably put a good spin on things anyway) and now he’s all fired up to get things happening and to see the idea come to fruition. He’s no longer motivated by external factors (pleasing the boss / keeping the job), because he’s now inspired by his own ideas and his motivation (or inspiration) comes from his positive sense of self (and holding on to that). So Tim is now inspired and becomes so much more effective. [...]
Albeo theme by Design Disease
November 12, 2009 at 4:01 pm
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