flowing motion

Posts Tagged ‘Alternate reality game

Auckland waterfront at night

 

Image via Wikipedia

During the last general election in New Zealand, the National Party (conservatives) made a spirited move for power by offering sizeable tax cuts. So keen we all were to find out our share, we crashed the Nats’ site within hours of their announcement.

My share was considerable: NZD2000 or in purchasing power parity terms, twice what I spent on clothes per year. The Nats didn’t win though. And the big question was why not? We were obviously interested. And the amount was significant.

So why didn’t the Nats win? And is this story relevant to the UK as we climb out of the credit crunch and the threatened recession in a slow recovery?

People don’t like the bashing of people who are unemployed or on the benefit

Ask not for whom the bell tolls, it tolls for thee. There but for the grace of God, etc. etc. Both NZ and UK are individualistic, masculine cultures (each to his own) but both countries dislike power differentials and huge disparities of wealth. We knew full well what would pay for those tax cuts and in my case, NZD2K was not enough to persuade me to take bread off the table of someone who is unemployed.

Voters understand that our economic policy requires a million or so people to be out-of-work

Voters are not economics experts but most of us know the basics. We know that if everyone has a job, inflation would take off. Both NZ and UK have policies of keeping inflation down to around 3%. Our economic prosperity depends on several percentage of the population being out-of-work.  So how can we take a blaming tone?

We have new attitudes to work and employment

Jane McGonigal, alternate reality games designer described games as “happiness engines”. And she asks an important question: why don’t we design work that is as compelling, engaging and as fun as games?

We do know how to design jobs that are enjoyable. Indeed the basic techniques have been in the textbooks on management and psychology for over 30 years. And games designers use these principles every day.

We want work that is so much fun we have to pay people NOT to work and to go home and play games! That is the doable demand from the citizenry of the 21st century!

Can politicians rise to the challenge of work that is more fun than games?

I think the first step is a social media solution: set up happiness surveys on the internet. When we feel so moved, we log on and say “I love this job”.

Then we will know which sectors are getting the thumbs-up from their employees, and as the saying goes, what gets measured gets done!

And we can worry about how much to pay people to stay at home!

What do you think?

Hat-tip to Sirona recruitment consultants  who inspired this post.

UPDATE: For an HR Managers perspective on the Recession, I have written a summary on a new post.

Enhanced by Zemanta

AddThis Social Bookmark Button

Categories

AddThis Social Bookmark Button
Creative Commons License
All work on this blog is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.